EverQuest Cleric Guide-4.3 Cleric Class Abilities

4.3 Cleric Class Abilities (Level 59)
These abilities are solely for the Cleric and become available at level 59 and after
12 points have been spent in the Priest Archtypes.
Cleric
Bestow Divine Aura Instant Divine Aura
Celestial Regeneration Manaless Heal Over Time
Divine Resurrection 100% Resurrection
Innate Invisibility to Undead Manaless Invis to Undead
Mass Group Buff Ability to cast AoE Group Buffs
Purify Soul Remove DoT, Poison and Disease
Spell Casting Reinforcement
Mastery
Increases Spell Duration
Turn Undead Undead Area Fear and DoT
Bestow Divine Aura – This abiliity may save one person but in raid situations
that is pretty useless.
Celestial Regeneration – The refresh time of 72 minutes makes this ability not
very useful. If the Cleric has extra points to spend it does have its uses.
Divine Ressurrection – In some circumstances this is a great ability. To bring
back a tank with full mana when the raid is in trouble, may just save the day.
Other than that, this ability is for excess points only.
Innate Invisibility to Undead – This ability does not have a lot of uses unless
the Cleric is dead and needs to go on a corpse retrieval.
Mass Group Buff – This is the most important ability of the class abilities. Most
guilds require Clerics to have this skill. In a raiding guild this should be a Cleric’s
first priority
Purify Soul – In some cases this ability can be literally a life saver, however
those situations are few and far between since there is the new PoP ability that
does essentially the same thing.
Spell Casting Reinforcement Mastery – This adds an additional 20 percent to
the time on benefical buffs. It goes along nicely with Mass Group Buff, however
those Clerics with the 8th Shawl, shouldn’t worry about obtaining this ability.
Turn Undead – If a Cleric feels like showing off in an AE group, this can be fun
to use, otherwise it is suggested not to waste points in it.

 

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