EverQuest Cleric Guide-3.Clerical Procedures and T
3.1 Introduction
Clerics have two main roles to play in the game: the first is keeping the party or
raid buffed and the second and most important is healing. Healing in a group is
fairly straight forward as the cleric heals anyone that is getting low on hit points.
Healing in a raid requires timing in conjunction with other clerics, all who heal the
main tank.
3.2 Complete Heal Chain (CH Chain)
Against many, many raid level mobs in the endgame this is the healing method of
choice. It requires complete attention and focus to the task at hand. Usually the
Cleric will not heal anyone but the main tank. The recommended way of this is
through the use of hotkeys as shown in the example below.
• Line 1: /target (main tank)
• Line 2: /cast (spellnumber)
• Line 3: /raidsay Complete Heal to (maintank)!
• Line 4: /delay (x)
• Line 5: /tell (nextcleric) GO!
The purpose of this hotkey is to target the main tank, cast the complete heal, let
other clerics know the Cleric has cast it and informs them when it is the next
Cleric’s turn to heal. The purpose of the delay is to maximize the healing
potential of the Complete Healing group. On easier MoBs the delay is set higher
while on harder MoBs the delay is shorter. Each delay waits a tenth of a second,
so a /delay of 50 is 5 seconds. Each guild will have a different way of setting up
their Complete Heal groups. It is a good idea to confirm which way the guild
wishes to set up the hot keys for their Clerics.
Извиняюсь, но, по-моему, есть другой путь решения вопроса….
http://rel” rel=”nofollow”> Clerics have two main roles to play in the game: the first is keeping the party or raid buffed and the second and most important is healing…..