<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>http://www.rappelzonlinerupees.com blog</title>
	<atom:link href="http://www.rappelzonlinerupees.com/blog/Index.php?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.rappelzonlinerupees.com/blog</link>
	<description></description>
	<lastBuildDate>Fri, 30 Apr 2010 06:35:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>EverQuest Cleric Guide &#8211; 6.2 Spell List(1)</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=64</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=64#comments</comments>
		<pubDate>Fri, 30 Apr 2010 06:35:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=64</guid>
		<description><![CDATA[Level 1 Spell Name Spell Description Class Mana Location Courage HP and AC buff Abjuration 12 Vendor Cure Poison Cures target of poison effects Alteration 20 Vendor Divine Aura 18 second invulnerability Abjuration 10 Vendor Flash of Light Blinds target GW Gold Divination 12 Vendor Lull Reduce the target&#8217;s aggression Alteration 10 Vendor Minor Healing [...]]]></description>
			<content:encoded><![CDATA[<div id="PublishedByWebStory-[5]1_AECDBDD32A4B4799B4E1F3BA567C3D74_584DC0645509431E9EA53FD220A392CB">Level 1<br/> Spell Name Spell Description Class Mana Location<br/> Courage HP and AC buff Abjuration 12 Vendor<br/> Cure Poison Cures target of poison effects Alteration 20 Vendor<br/> Divine Aura 18 second invulnerability Abjuration 10 Vendor<br/> Flash of Light Blinds target <a href="http://www.ig2t.com/Game_Guild+Wars.html">GW Gold</a> Divination 12 Vendor<br/> Lull Reduce the target&#8217;s aggression Alteration 10 Vendor<br/> Minor Healing Healing spell Alteration 10 Vendor<br/> Spook the Dead Undead only fear Alteration 10 Vendor<br/> Strike Direct damage <a href="http://www.ig2t.com/Game_Guild+Wars.html">GW Money</a> spell Evocation 12 Vendor<br/> True North Face to the north. Divination 5 Vendor<br/> Yaulp Self Only Combat <a href="http://www.ig2t.com/Game_Guild+Wars.html">Guild Wars Gold</a> Buff Abjuration 5 Vendor<br/> Level 5<br/> Spell Name Spell Description Class Mana Location<br/> Cure Blindness Cures the target of blindness effects Alteration 20 Vendor<br/> Cure Disease Cures the target of disease effects Alteration 20 Vendor<br/> Furor Direct damage spell Evocation 20 Vendor<br/> Gate Returns you to your bind point Alteration 70 Vendor<br/> Holy Armor AC buff Abjuration 20 Vendor <a href="http://www.ig2t.com/Game_Guild+Wars.html">Guild Wars Money</a><br/> Light Healing Healing spell Alteration 25 Vendor<br/> Reckless Strength Temporary strength buff Alteration 30 Vendor<br/> Stun Stuns the target Evocation 35 Vendor<br/> Summon Drink Summons a water source Conjuration 10 Vendor<br/> Ward Undead Undead DD line of spells Evocation 30 Vendor<br/> Level 9<br/> Spell Name Spell Description Class Mana Location<br/> Center HP and AC buff Abjuration 40 Vendor<br/> Endure Fire Adds to fire <a href="http://www.ig2t.com/Game_Guild+Wars.html">Guild Wars Power Leveling</a> resistance Abjuration 20 Vendor<br/> Endure Poison Single Target Poison Resist Buff (25) Abjuration 20 Vendor<br/> Fear Fear spell Alteration 40 Vendor<br/> Hammer of Wrath Summons a magical hammer Conjuration 50 Vendor<br/> Invigor Restores stamina Alteration 20 Vendor<br/> Root Stops target&#8217;s movement Alteration 30 Vendor<br/> Sanctuary Sentinel Spell Divination 25 Shadowhaven<br/> Sense the Dead Detects undead creatures Divination 5 Vendor<br/> Soothe Reduces the target&#8217;s aggression Alteration 30 Vendor<br/> Summon Food Summons a food source Conjuration 10 Vendor<br/> Word of Pain Point blank AE direct damage spell Evocation 47 Vendor<br/> Level 14<br/> Spell Name Spell Description Class Mana Location<br/> Bind Affinity Sets bind point Alteration 100 Vendor<br/> Cancel Magic Removes a magical effect Abjuration 30 Vendor<br/> Endure Cold Adds to cold resistance Abjuration 20 Vendor<br/> Endure Disease Adds to disease resistance Abjuration 20 Vendor<br/> Expulse Undead Undead DD spell Evocation 60 Vendor<br/> Halo of Light Summons a Halo of Light Conjuration 40 Vendor<br/> Healing Healing spell Alteration 60 Vendor<br/> Invisibility vs.<br/> Undead<br/> Makes target invisible vs. undead<br/> creatures<br/> Divination 40 Vendor<br/> Reanimation Resurrect Player Alteration 150 Unknown<br/> Sense Summoned Will target the nearest summoned<br/> creature around you<br/> Divination 5 Vendor<br/> Smite Direct damage spell Evocation 70 Vendor<br/> Symbol of Transal Increase Hit Point Base (max: 73) Abjuration 55 Vendor<br/> Level 19<br/> Spell Name Spell Description Class Mana Location<br/> Blessing of Piety Single Target Casting Time Focus<br/> Buff<br/> Alteration 100 Knowledge<br/> Calm Reduces the target&#8217;s aggression Alteration 50 Vendor<br/> Celestial Remedy Single Target Heal Over Time (Max:<br/> 260)<br/> Alteration 190 Shadowhaven<br/> Daring HP and AC buff Abjuration 60 Vendor<br/> Endure Magic Adds to magic resist Abjuration 40 Vendor<br/> Extinguish Fatigue Restores stamina Alteration 35 Vendor<br/> Holy Might Stuns target with a small amount of<br/> damage<br/> Evocation 60 Vendor<br/> Reconstitution Resurrect Player With Experience<br/> (10%)<br/> Alteration 200 Unknown<br/> Spirit Armor AC buff Abjuration 75 Vendor<br/> Ward Summoned Summoned DD spell Evocation 30 Vendor<br/> Word of Shadow Point blank AE direct damage spell Evocation 85 Vendor<br/> Yaulp II Self Only Combat Buff Abjuration 10 Vendor</div>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=64</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide- 6.1 Introduction</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=60</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=60#comments</comments>
		<pubDate>Fri, 30 Apr 2010 06:23:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=60</guid>
		<description><![CDATA[
Here is the complete list of cleric spells currently implemented.Luna Gold They are divided
 by the level at which they can Luna Online Gold be scribed. The format below lists the name, a
 brief description,Luna Power Leveling the type of magic used, the mana cost of the Luna Online Power Leveling spell and finally
 whether [...]]]></description>
			<content:encoded><![CDATA[<div id="PublishedByWebStory-[5]1_1431328FE51640E8A85B432BBDBC1E9F_DBA91513DA5E49EAAB855DE950600246">
<p>Here is the complete list of cleric spells currently implemented.<a href="http://www.ig2t.com/Game_Luna.html">Luna Gold</a> They are divided</p>
<p><br/> by the level at which they can <a href="http://www.ig2t.com/Game_Luna.html">Luna Online Gold</a> be scribed. The format below lists the name, a</p>
<p><br/> brief description,<a href="http://www.ig2t.com/Game_Luna.html">Luna Power Leveling</a> the type of magic used, the mana cost of the <a href="http://www.ig2t.com/Game_Luna.html">Luna Online Power Leveling</a> spell and finally</p>
<p><br/> whether it is vendor bought or dropped / quested for.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=60</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-5.2.3 Tier 3 Items with Foc</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=53</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=53#comments</comments>
		<pubDate>Mon, 26 Apr 2010 07:05:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=53</guid>
		<description><![CDATA[<p><strong>5.2.3 Tier 3 Items with Focus Affects<br />
</strong>Crystalline Torque (Mana Preservation 3) - Velk's Lab from Spinechiller<br />
Spiders.<br />
Essence Lens (Spell Haste 3) &#8211; Clerics will have to give up a Sleeper's Tomb<br />
key to do this quest<br />
Frostreaver's Embroidered Cloak (Spell Haste 3) &#8211; Clerics can kill the Dain<br />
instead of giving up their Sleeper&#8217;s Tomb key.<br />
Hand of the Master (Spell Haste 3) &#8211; Of course those that want the ]]></description>
			<content:encoded><![CDATA[<p><strong>5.2.3 Tier 3 Items with Focus Affects<br />
</strong>Crystalline Torque (Mana Preservation 3) &#8211; Velk&#8217;s Lab from Spinechiller<br />
Spiders.<br />
Essence Lens (Spell Haste 3) &ndash; Clerics will have to give up a Sleeper&#8217;s Tomb<br />
key to do this quest<br />
Frostreaver&#8217;s Embroidered Cloak (Spell Haste 3) &ndash; Clerics can kill the Dain<br />
instead of giving up their Sleeper&rsquo;s Tomb key.<br />
Hand of the Master (Spell Haste 3) &ndash; Of course those that want the ultimate<br />
Spell Haste 3 items, killing Aaryonar in North Temple of Veeshan is always an<br />
option.<br />
Idol of the Underking (Improved Healing 3) &#8211; Drops from Master Yael in the<br />
Hole.<br />
Mask of Fall (Improved Healing 3) &ndash; This also drops from Aaryonar, Clerics<br />
love this dragon.<br />
Mosquito Hide Mask (Enhancement Haste 3) &#8211; Found in the sewers of the new<br />
Cazic Thule.<br />
Nevederia&#8217;s Left Eye (Mana Preservation 3) &#8211; Lady Nevederia in North Temple<br />
of Veeshan gives her eye to save a player&rsquo;s mana, but only after she is dead.<br />
Obulous Death Shroud (Mana Preservation 3) &ndash; This is found in Old Sebilis on<br />
a Crypt Caretaker.<br />
Ring of the Shissar (Enhancement Haste 3) &#8211; This also doubles as the key to<br />
see Emperor Ssraeshza. This is a mini quest in the Temple of Ssraeshza.<br />
Runed Mithril Bracer (Reagent Conservation 3) &#8211; Solusek Kobold King in Sol<br />
B drops this.<br />
Shroud of Veeshan (Improved Healing 3) &#8211; Phara Dar in Veeshan&rsquo;s Peak<br />
gives this beauty up.<br />
Sky Watcher&#8217;s Monocle (Mana Preservation 3) &#8211; Lord Feshlak of North Temple<br />
of Veeshan drops this item.<br />
Square Helm (Extended Range 3) &#8211; Drops in Skyshrine.<br />
Supple Scale Armband (Extended Range 3) &#8211; The Drolvarg Warlord in Karnor&#8217;s<br />
Castle gives this up.<br />
Yunnb&#8217;s Earring (Enhancement Haste 3) &#8211; Phara Dar again, in Veeshan&#8217;s<br />
Peak.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=53</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-5.2.4 Tier 4 Items with Foc</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=52</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=52#comments</comments>
		<pubDate>Mon, 26 Apr 2010 07:05:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=52</guid>
		<description><![CDATA[<p><strong>5.2.4 Tier 4 Items with Focus Affects</strong><br />
&#160;</p>
<p>With the Planes of Power expansion, Tier 4 items were introduced. New pottery<br />
recipes allow Grand Masters to create items that affect all spells up to level 65.<br />
The items needed are rare, thus many of these items are expensive to buy.<br />
Other Tier 4 items can be found off very high level, named MoBs. They are very<br />
difficult to obtain without a well equipped raid. Currently, Ornate Armor offe]]></description>
			<content:encoded><![CDATA[<p><strong>5.2.4 Tier 4 Items with Focus Affects</strong><br />
&nbsp;</p>
<p>With the Planes of Power expansion, Tier 4 items were introduced. New pottery<br />
recipes allow Grand Masters to create items that affect all spells up to level 65.<br />
The items needed are rare, thus many of these items are expensive to buy.<br />
Other Tier 4 items can be found off very high level, named MoBs. They are very<br />
difficult to obtain without a well equipped raid. Currently, Ornate Armor offers<br />
some the best and often the cheapest way to get items with Improved Healing 4<br />
(vambraces), Improved Damage 4 (gloves) and Mana Preservation 4 (boots).<br />
There are also items that are available in the Planes of Power that exceed the<br />
affects Tier 4 items give, but only drop off the highest level MoBs and gods.<br />
There are too many of these and they are difficult enough to obtain to mention in<br />
this guide.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=52</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-5.2.1 Tier 1 Items with Foc</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=51</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=51#comments</comments>
		<pubDate>Fri, 23 Apr 2010 07:39:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=51</guid>
		<description><![CDATA[<p><strong>5.2.1 Tier 1 Items with Focus Affects</strong><br />
Gilded Cloth (Spell Haste 1) - Sadly, this drops off the Froglok Noble in Guk. If<br />
one can be found in the bazaar, it may be worth picking up, but the risk v. reward<br />
is kind of skewed for this item.<br />
Bear Hide Boots (Extended Enhancement 1) - Very easy quest in Qeynos Hills<br />
from Chanda Miller that costs about 15 mins of time and 7pp.<br />
Cat Skull Cap (Enhancement Haste 1) - Dropped in Runnyeye by a Gel]]></description>
			<content:encoded><![CDATA[<p><strong>5.2.1 Tier 1 Items with Focus Affects</strong><br />
Gilded Cloth (Spell Haste 1) &#8211; Sadly, this drops off the Froglok Noble in Guk. If<br />
one can be found in the bazaar, it may be worth picking up, but the risk v. reward<br />
is kind of skewed for this item.<br />
Bear Hide Boots (Extended Enhancement 1) &#8211; Very easy quest in Qeynos Hills<br />
from Chanda Miller that costs about 15 mins of time and 7pp.<br />
Cat Skull Cap (Enhancement Haste 1) &#8211; Dropped in Runnyeye by a Gelatinous<br />
Cube.<br />
Cougar Claw Earring (Mana Preservation 1) &ndash; This is easy to find in the<br />
Bazaar, but is not worth hunting for unless the Cleric is already in Iceclad for<br />
experience.<br />
Glowing Bone Collar (Extended Range 1) &#8211; Drops off of Karana Ogre Shamen.<br />
Not worth the risk v. reward, but this ability becomes very important later for<br />
healing pullers or in outdoor zones.<br />
Medicine Totem (Improved Healing 1) &ndash; This is a nice item for the range slot,<br />
but hard to find. It drops off Blugtign in Frontier Mountains. Sadly it isn&#8217;t really<br />
attainable until the ability is useless.<br />
Platinum Armband (Mana Preservation 1) &ndash; This is best found in the Bazaar<br />
as the risk vs. reward is not worth the effort.<br />
Testament of Vanear (Mana Preservation 1) &ndash; This is an excellent item as<br />
described earlier in this guide in the quest section.<br />
Turtleshell Helm (Improved Healing 1) &ndash; This is an easy to find item on Bazaar<br />
vendors.<br />
Wolf Fur Slippers (Spell Haste 1) &#8211; The Ice Goblin Scryer in Permafrost drops<br />
these. Once again a little tough to get for the level it affects.<br />
Zaharn&#8217;s Coronet (Improved Healing 1) &#8211; High Priest Zaharn gives this toy up.<br />
This is also difficult to obtain at low levels.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=51</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-5.2.2 Tier 2 Items with Foc</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=50</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=50#comments</comments>
		<pubDate>Fri, 23 Apr 2010 07:38:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=50</guid>
		<description><![CDATA[<p><strong>5.2.2 Tier 2 Items with Focus Affects</strong><br />
Batfang Headband (Extended Enhancement 2) - Drops off of those Karana<br />
Ogres again. Grabbing this and the collar at the same time might be a good idea.<br />
Black Alloy Medallion (Mana Preservation 2) - Drops in Runnyeye and is very<br />
nice.<br />
Book of Obulous (Improved Healing 2) - Karnor's Castle off of Spectral<br />
Turnkey. Nice item, but Turnkey is pretty rare, as is the book.<br />
Chestplate of the Constan]]></description>
			<content:encoded><![CDATA[<p><strong>5.2.2 Tier 2 Items with Focus Affects</strong><br />
Batfang Headband (Extended Enhancement 2) &#8211; Drops off of those Karana<br />
Ogres again. Grabbing this and the collar at the same time might be a good idea.<br />
Black Alloy Medallion (Mana Preservation 2) &#8211; Drops in Runnyeye and is very<br />
nice.<br />
Book of Obulous (Improved Healing 2) &#8211; Karnor&#8217;s Castle off of Spectral<br />
Turnkey. Nice item, but Turnkey is pretty rare, as is the book.<br />
Chestplate of the Constant (Extended Enhancement 2) &#8211; Cleric Quest armor.<br />
Look it up in the quest section earlier in this guide.<br />
Crown of Leaves (Reagent Conservation 2) &#8211; Narra Tanith in South Karana<br />
drops this. This is an easy fight, but she is rare and hard to find.<br />
Djarn&#8217;s Amethyst Ring (Spell Haste 2) &#8211; Common drop from the Efreeti Lord in<br />
Solusek B. He also drops the Golden Efreeti Boots. This is worth the camp for<br />
both items, though he&#8217;s a real toughie before level 40.<br />
Drake Scale Belt (Extended Enhancement 2) &#8211; Singe in Sol A drops this and is<br />
very easy to get.<br />
Drake Hide Sleeves (Extended Enhancement 2) &ndash; These are also easy to get.<br />
The Goblin Bartender in Sol A drops these.<br />
Dustscryer&#8217;s Crystal Ball (Mana Preservation 2) &#8211; Goblin Dustscryer is in<br />
Frontier Mountains. He&#8217;s usually near the Dreadlands zone line when he spawns.<br />
Fine Silk Turban (Reagent Conservation 2) &#8211; Hatar the Sand Giant&rsquo;s hat.<br />
Fradakar&#8217;s Talisman (Improved Healing 2) &ndash; This is a no drop item in Dragon<br />
Necropolis. It is probably not attainable until after the Cleric is beyond the skill&#8217;s<br />
usefulness in most situations.<br />
Golden Bracer (Extended Range 2) &#8211; Drops from Crypt Spectres in Howling<br />
Stones. Probably not attainable outside of the Bazaar until the ability should be<br />
upgraded to tier 3. Try the Bazaar.<br />
Golden Efreeti Boots (Enhancement Haste 2) &ndash; These are very nice boots.<br />
They drop from the Efreeti Lord Djarn in Sol B.<br />
Iksar Hide Cap (Reagent Conservation 2) &#8211; Decent head item, but drops in<br />
Chardok. Bazaar friendly though.<br />
Meditative Blanket (Improved Healing 2) &#8211; Titail Sinok in Trakanon&#8217;s Teeth<br />
drops this.<br />
Mithril Runed Tunic (Spell Haste 2) &#8211; Guk&#8217;s Froglok Crusader drops this.<br />
Moonstone Ring (Extended Range 2) &#8211; Guk&#8217;s Frenzied Ghouls drop these all<br />
too often. They are now a very easy to find item in the Bazaar<br />
Necklace of Superiority (Spell Haste 2) &#8211; Dropped by Drusella Sathir of<br />
Howling Stones. By the time the Cleric is ready for her, this item will probably be<br />
useless..<br />
Platinum Tiara (Enhancement Haste 2) &#8211; Guk&#8217;s Froglok Tactician drops this.<br />
Savant&#8217;s Cap (Reagent Conservation 2) &#8211; Reclusive Ghoul Magi in Unrest drop<br />
these. It is very easy to get and very common in the Bazaar.<br />
Shimmering Terror Hide Boots and Cloak (Extended Range 2) &ndash; These are<br />
dropped by a named Kobold in Velketor&#8217;s Labyrinth.<br />
Teacher&#8217;s Syllabus (Enhancement Haste 2) &#8211; Angry Librbarian in Tower of<br />
Frozen Shadow (fun zone) drops this.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=50</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-5.Items 5.1 Useful Toys</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=49</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=49#comments</comments>
		<pubDate>Thu, 22 Apr 2010 07:45:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=49</guid>
		<description><![CDATA[<p><strong>5.1 Useful Toys</strong><br />
There are many items that are quite useful to the Cleric. These include items<br />
that give Enduring Breath, See Invisible or Invisibility. There are many items that<br />
give these effects in the game and a wise Cleric will investigate them. Listed<br />
below are some items that are too useful to pass up.<br />
Journeyman's Boots &#8211; Traveller&#8217;s Boots<br />
In order to obtain Jboots, the Cleric must complete a quest. It involves kill]]></description>
			<content:encoded><![CDATA[<p><strong>5.1 Useful Toys</strong><br />
There are many items that are quite useful to the Cleric. These include items<br />
that give Enduring Breath, See Invisible or Invisibility. There are many items that<br />
give these effects in the game and a wise Cleric will investigate them. Listed<br />
below are some items that are too useful to pass up.<br />
Journeyman&#8217;s Boots &ndash; Traveller&rsquo;s Boots<br />
In order to obtain Jboots, the Cleric must complete a quest. It involves killing an<br />
Ancient Cyclops for his Ring of the Ancients. These MoBs are rare spawns in<br />
the Southern Desert of Ro and Ocean of Tears. This is a highly contested spawn<br />
and frequently monopolized by high level casters who sell the ring for multiquest<br />
purposes. Once the ring is obtained, grab a Shadow Rapier off of a Shadowed<br />
Man. These are no rent so it is suggested that they be only obtained when the<br />
Cleric is ready to complete the quest. Finally, take 3,250 gold pieces, the ring<br />
and rapier to the Rathe Moutains and give them all to Hasten Bootstrutter. Since<br />
the Cleric will be weighed down by the gold, it is suggested that another player<br />
be enlisted to help find this NPC and repeatedly hail him until the Cleric can<br />
catch up.<br />
Tboots can be bought in Solusek B, however the Cleric must have decent faction<br />
with the Gnome creations. They are expensive and they are not instant click like<br />
the Jboots.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=49</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-5.2 Focus Items</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=48</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=48#comments</comments>
		<pubDate>Thu, 22 Apr 2010 07:45:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=48</guid>
		<description><![CDATA[<p><strong>5.2 Focus Items<br />
</strong>With the ongoing development of the game, new item abilities were introduced<br />
with new abilities grouped under a broad term called Focus Items. Focus items<br />
increase an aspect of a spell caster&#8217;s casting ability. For each ability, there are<br />
four tiers of potency. Tier 1 adds the effect to spells 20th level and lower, Tier 2<br />
adds to 44th level and lower, Tier 3 adds to spells 60th level and lower and Tier 4<br />
adds to ]]></description>
			<content:encoded><![CDATA[<p><strong>5.2 Focus Items<br />
</strong>With the ongoing development of the game, new item abilities were introduced<br />
with new abilities grouped under a broad term called Focus Items. Focus items<br />
increase an aspect of a spell caster&rsquo;s casting ability. For each ability, there are<br />
four tiers of potency. Tier 1 adds the effect to spells 20th level and lower, Tier 2<br />
adds to 44th level and lower, Tier 3 adds to spells 60th level and lower and Tier 4<br />
adds to the spells 65th level and lower.<br />
Below you will find an explanation of each focus item effect:<br />
Name Effect Limits<br />
Affliction Efficiency Less mana costs DoT only<br />
Affliction Haste Reduced casting time DoT only<br />
Enhancement HasteShorter casting time Buffs only<br />
Extended Affliction Longer spell duration DoT only<br />
Extended<br />
Enhancement<br />
Longer spell duration Buffs only<br />
Extended Range Increased range for spells -<br />
Improved Damage Increased damage DD Spells only<br />
Improved Healing Better healing effect Only applies to<br />
heals, but not to<br />
DoTs<br />
Mana Preservation Less mana costs -<br />
Reagent<br />
Conservation<br />
15% chance of saving a small reagent<br />
each time you cast the spell<br />
-<br />
Reanimation<br />
Efficiency<br />
Less mana costs Undead Pets only<br />
Reanimation Haste Reduced casting time Undead Pets only<br />
Spell Haste Reduced casting time No CH<br />
Summoning<br />
Efficiency<br />
Less mana costs All Pets<br />
(except undead)<br />
Summoning Haste Less casting time All Pets<br />
(except undead)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=48</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-4.3 Cleric Class Abilities</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=47</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=47#comments</comments>
		<pubDate>Wed, 21 Apr 2010 07:43:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=47</guid>
		<description><![CDATA[<p><strong>4.3 Cleric Class Abilities (Level 59)</strong><br />
These abilities are solely for the Cleric and become available at level 59 and after<br />
12 points have been spent in the Priest Archtypes.<br />
Cleric<br />
Bestow Divine Aura Instant Divine Aura<br />
Celestial Regeneration Manaless Heal Over Time<br />
Divine Resurrection 100% Resurrection<br />
Innate Invisibility to Undead Manaless Invis to Undead<br />
Mass Group Buff Ability to cast AoE Group Buffs<br />
Purify So]]></description>
			<content:encoded><![CDATA[<p><strong>4.3 Cleric Class Abilities (Level 59)</strong><br />
These abilities are solely for the Cleric and become available at level 59 and after<br />
12 points have been spent in the Priest Archtypes.<br />
Cleric<br />
Bestow Divine Aura Instant Divine Aura<br />
Celestial Regeneration Manaless Heal Over Time<br />
Divine Resurrection 100% Resurrection<br />
Innate Invisibility to Undead Manaless Invis to Undead<br />
Mass Group Buff Ability to cast AoE Group Buffs<br />
Purify Soul Remove DoT, Poison and Disease<br />
Spell Casting Reinforcement<br />
Mastery<br />
Increases Spell Duration<br />
Turn Undead Undead Area Fear and DoT<br />
Bestow Divine Aura &ndash; This abiliity may save one person but in raid situations<br />
that is pretty useless.<br />
Celestial Regeneration &ndash; The refresh time of 72 minutes makes this ability not<br />
very useful. If the Cleric has extra points to spend it does have its uses.<br />
Divine Ressurrection &ndash; In some circumstances this is a great ability. To bring<br />
back a tank with full mana when the raid is in trouble, may just save the day.<br />
Other than that, this ability is for excess points only.<br />
Innate Invisibility to Undead &ndash; This ability does not have a lot of uses unless<br />
the Cleric is dead and needs to go on a corpse retrieval.<br />
Mass Group Buff &ndash; This is the most important ability of the class abilities. Most<br />
guilds require Clerics to have this skill. In a raiding guild this should be a Cleric&rsquo;s<br />
first priority<br />
Purify Soul &ndash; In some cases this ability can be literally a life saver, however<br />
those situations are few and far between since there is the new PoP ability that<br />
does essentially the same thing.<br />
Spell Casting Reinforcement Mastery &ndash; This adds an additional 20 percent to<br />
the time on benefical buffs. It goes along nicely with Mass Group Buff, however<br />
those Clerics with the 8th Shawl, shouldn&rsquo;t worry about obtaining this ability.<br />
Turn Undead &ndash; If a Cleric feels like showing off in an AE group, this can be fun<br />
to use, otherwise it is suggested not to waste points in it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=47</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EverQuest Cleric Guide-4.4 Planes of Power Add-on</title>
		<link>http://www.rappelzonlinerupees.com/blog/?p=46</link>
		<comments>http://www.rappelzonlinerupees.com/blog/?p=46#comments</comments>
		<pubDate>Wed, 21 Apr 2010 07:43:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rappelzonlinerupees.com/blog/?p=46</guid>
		<description><![CDATA[<p><strong>4.4 Planes of Power Add-on</strong><br />
Planar Power - This ability raises the maximum that a player&#8217;s statistics can be<br />
raised, with items or spells, by 5 points per rank.<br />
Innate Enlightenment - Each rank of this ability raises the maximum that you<br />
may raise your intelligence and wisdom by ten points. If a Cleric wishes to raise<br />
their Wisdom Cap, this is the best way to start.<br />
Advanced Healing Adept &#8211; These are the next levels up from]]></description>
			<content:encoded><![CDATA[<p><strong>4.4 Planes of Power Add-on</strong><br />
Planar Power &#8211; This ability raises the maximum that a player&rsquo;s statistics can be<br />
raised, with items or spells, by 5 points per rank.<br />
Innate Enlightenment &#8211; Each rank of this ability raises the maximum that you<br />
may raise your intelligence and wisdom by ten points. If a Cleric wishes to raise<br />
their Wisdom Cap, this is the best way to start.<br />
Advanced Healing Adept &ndash; These are the next levels up from the Priest<br />
Archetypes.<br />
Advanced Healing Gift &#8211; These are the next levels up from the Priest<br />
Archetypes.<br />
Lightning Reflexes &ndash; This ability further increases your chance of completely<br />
avoiding incoming melee damage. For most Clerics this ability is not worth the<br />
points. Most prefer to use Divine Aura if they start getting hit.<br />
Innate Defense &#8211; This ability further increases your mitigation of incoming melee<br />
damage. By the time this skill becomes useful most Clerics will have used Divine<br />
Aura.<br />
Radiant Cure &#8211; This ability grants its wielder the ability to cure their party of<br />
many afflictions, poisons, curses and harmful magic. As in the case of Purify<br />
Soul, this is a nice ability to have. Clerics should probably choose this after<br />
Innate Enlightenment or the new Adept ability.<br />
Hastened Divinity, Hastened Turning, Hastened Purification of the Soul &ndash;<br />
The chances of a Cleric needing these is slim to none. Don&rsquo;t bother with these.<br />
Divine Arbitration &#8211; Using this ability balances the health of your group such that<br />
all group members end up with the same amount of damage taken. This can be<br />
useful in certain group play.<br />
Celestial Renewal &#8211; This ability grants improvements to a Cleric&rsquo;s existing<br />
Celestial Regeneration. If the Cleric has extra points to spend it does have its<br />
uses.<br />
Unfailing Divinity &#8212; This ability grants your Death Pact-type spells a second<br />
chance to successfully heal their target. In larger raids this is a great way to keep<br />
up tanks in the CH rotation.<br />
Fury of Magic &#8212; This ability further increases your chance to score a critical hit<br />
with your direct damage spells. This is only useful in soloing or small groups.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rappelzonlinerupees.com/blog/?feed=rss2&amp;p=46</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
